Play Acquire against computer players, with a coach beside you. The rules are the 1999 Avalon Hill edition's.
- Suggest a move shows what the AI would do and why. Click any dollar figure to see how it was worked out.
- When the game ends, the review shows what decided it: the tiles you drew, money, or mistakes.
- History keeps every move. Go back to any point and play it differently, or take over another player's seat.
Settings has the number of players, the bots' styles and the house rules.